Merak Capital backs Lambda Studios with $1.3 million for platform expansion
The Riyadh investor led the round for the 2024-founded Saudi studio, which is moving beyond Roblox to Steam and other platforms with its own titles.
Lambda Studios, a Saudi game developer, has taken $1.3 million from investors. Merak Capital, a Riyadh-based investment firm, led the round. Neither the stage nor the other participants were disclosed.
The studio was founded in 2024 by Sari AlSaedi and Firas AlSaedi. Its history runs longer than that. Lambda started nearly a decade before incorporation as a project in Makkah, and its first output was built for Roblox — games that went on to reach millions of players, according to Merak Capital.
Now the company wants off that single platform. The new capital is earmarked for expansion onto Steam and other storefronts, part of an effort to put Lambda's games in front of a broader international audience. The studio says it intends to extend its reach to new platforms and new players while keeping control of its intellectual property.
Why Merak wrote the cheque
Merak pointed to two things. Lambda owns its intellectual property, and the firm said that ownership drove the decision. It also cited the studio's approach to growth, and said it expects Lambda to repeat on other platforms what it managed on Roblox.
The deal is the third gaming bet Merak has disclosed in recent months. In July 2026 it put $1 million into Floaty Studio through its Merak Gaming Fund. In August 2026 it co-led a $1.45 million round for Majestic Mind Games alongside Impact46. Lambda joins that portfolio of Saudi studios building original titles for markets outside the region.
Owning IP sounds like an accounting detail. It is not. Studios that build on someone else's platform — Roblox, in this case — rent their audience and play by rules written elsewhere. Moving to Steam with owned titles means Lambda keeps the library, the sequel rights and a better negotiating position, or at least a larger share of them.
The cheque is small for a company with ambitions that stretch across platforms. That is roughly the point. Shifting from a user-generated-games platform to a storefront where players pay upfront is where the ownership claim gets tested, and where a decade of building in Makkah either travels or does not.